Category Archives: The others

Articles and news from others

New Titanium Mobile SDK for iPhone and Android

Appcelerator.com just released the new Titanium Mobile SDK 1.3. This release includes mostly bug fixes, for both iPhone and Android platforms and opens the door for iPhone 4.0.

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Using Templates in ASP.NET MVC 2.0

Templating is now in the ASP.NET MVC 2.0 framework, for .NET framework 3.5 and 4.0.  Brian Mains explains.

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Try Out the New Microsoft Desktop Player

Microsoft Desktop Player allows developers to access technical content (such as videos, webcasts, podcasts, and white papers) and links to resources (including developer evangelists, local training opportunities, and local user groups) in your area. View it online or download the … Continue reading

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Content with Style: LinkedIn and Zend_Oauth

New from the Content with Style blog today there’s a quick tutorial showing how to connect an application to LinkedIn with the Zend_Ouath component.

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Storing ASP.NET MVC Controllers & Views in separate assemblies

Dustin Davies explains how to ASP.NET keep MVC Controllers and views in separate assemblies.

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Zend Framework 1.10.4 Released

On behalf of the Zend Framework community, I’m pleased to announce the immediate availability of Zend Framework 1.10.4, our fourth maintenance release in the 1.10 series.

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PHP Security: Are you paying attention?

In a recent post to his blog Rafael Dohms reminds readers to not forget about the security of their applications because it can be “a huge mistake which can take a turn for the worse.

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Android ‘Donut’ SDK released: What’s new inside

By Tim Conneally, Betanews Google’s Android development team has made the latest Android SDK available, providing a complete view of all the new features that “Donut” (Android 1.6) will provide. While most of the features included in this incremental update … Continue reading

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Preview of WebKit’s WebGL / Canvas 3D

“WebGL is basically an initiative to bring 3D graphics into web browsers natively, without having to download any plugins. This is achieved by adding a few things to HTML5, namely, defining a JavaScript binding to OpenGL ES 2.0 and letting … Continue reading

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