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	<title>try {} except &#187; monoTouch</title>
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		<title>c# for iPad?</title>
		<link>http://www.tryexcept.com/articles/2010/02/06/c-for-ipad.html</link>
		<comments>http://www.tryexcept.com/articles/2010/02/06/c-for-ipad.html#comments</comments>
		<pubDate>Sat, 06 Feb 2010 16:38:08 +0000</pubDate>
		<dc:creator>Manuel Gomes</dc:creator>
				<category><![CDATA[Articles]]></category>
		<category><![CDATA[.net]]></category>
		<category><![CDATA[iPad]]></category>
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		<category><![CDATA[monoTouch]]></category>

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		<description><![CDATA[Yet a another alternative to Objectve-C/XCode has arrived: MonoTouch, the non Microsoft dotNet implementation, supports the new useless computer-without-a-keyboard -slash- big iPhone, Apple iPad. Yes, not surprisingly, Novell&#8217;s MonoTouch is now supporting the iPad. Not a surprise, as they already supported the &#8230; <a href="http://www.tryexcept.com/articles/2010/02/06/c-for-ipad.html">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Yet a another alternative to Objectve-C/XCode has arrived: MonoTouch, the non Microsoft dotNet implementation, supports the new useless computer-without-a-keyboard -slash- big iPhone, Apple iPad.</p>
<p><span id="more-136"></span>Yes, not surprisingly, Novell&#8217;s MonoTouch is now supporting the iPad. Not a surprise, as they already supported the iPhone, and iPad is just an iPhone with a bigger screen. This means you can use your C# skills to create applications to for the whole iSomething ecosystem, without having to learn Objective-C or even ActionScript (the upcoming<a href="http://labs.adobe.com/technologies/flashcs5/" target="_blank"> Flash CS5</a> will have a cross-compiler that targets the iPhone+iPad).</p>
<p>MonoTouch supports many of the iPhad gadgetry, including GPS and accelerometer, as well as bindings to the address book. The User Interface is built using the Apple&#8217;s Interface Builder, that ships with the iPhone SDK &#8211; this means that you also have all the controls native to the iPhone available for you app, including Pickers, Sliders, Buttons, etc, etc &#8211; the downside is: you can&#8217;t just recompile your Silverlight/WPF/Winforms .net application&#8230; you have to write the UI from scratch, which is not a big problem if you have logic and presentation truly separated. Also, the applications are statically compiled, instead of being compiled on demand by a JIT compiler inside the CLR &#8211; as a result of this some limitations, such as limited Generics support and no dynamic code generation, are present &#8211; more on this at <a href="http://monotouch.net/Documentation/Limitations">http://monotouch.net/Documentation/Limitations</a></p>
<p>But, as with all things Apple-related, there&#8217;s a catch: None of this is free &#8211; to deploy your app you need to pay Apple; MonoTouch is not OpenSource, its a commercial product, prices start at $399. Also, you need to buy an Apple Mac Intel computer (10.5 or 10.6) to develop your applications.</p>
<p>Bryan Costanich wrote a nice introduction article about MonoTouch at InfoQ &#8211; read it <a href="http://www.infoq.com/articles/monotouch-introduction" target="_blank">here</a>.</p>
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